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- Version Function name Description
-
- 0.0 ImgDLLBGRFromRGB Swap red and blue in RGB
- 0.0 ImgDLLDIBToRGB Convert a DIB to RGB
- 0.0 ImgDLLDWORDAlignBuf DWORD align a buffer
- 0.0 ImgDLLDWORDAlignBufBytes DWORD align a buffer
- 0.0 ImgDLLGetBMPDimensions Find size of BMP image
- 0.0 ImgDLLGetGIFDimensions Find size of GIF image
- 0.0 ImgDLLGetJPGDimensions Find size of JPG image
- 0.0 ImgDLLGetLastError Find out what caused a failure
- 0.0 ImgDLLMakeGrayScale Make grayscale image
- 0.0 ImgDLLRGBFromDWORDAligned un-DWORD align a buffer
- 0.0 ImgDLLReadRGBFromBMP Read 24-bit from BMP
- 0.0 ImgDLLReadRGBFromGIF Read 24-bit from GIF
- 0.0 ImgDLLReadRGBFromJPG Read JPG to 24-bit buffer
- 0.0 ImgDLLSaveColormappedToBMP Write 1,4,8 bit BMP
- 0.0 ImgDLLSaveColormappedToGIF Save 8-bit to GIF
- 0.0 ImgDLLSaveDIBColormappedToBMP Save DIB to BMP
- 0.0 ImgDLLSaveRGBToBMP24 Write 24-bit BMP
- 0.0 ImgDLLSaveRGBToJPG Save 24-bit buffer to JPG
- 0.0 ImgDLLVerticalFlipBuf Vertically flip a buffer
- 1.1 ImgDLLInitDLL Initialize the DLL
- 1.2 ImgDLLBlurRGB Blur an image
- 1.2 ImgDLLResizeRGB Resize an RGB image
- 1.2 ImgDLLSharpenRGB Sharpen an image
- 1.3 ImgDLLReadRGBFromJPGMem Read JPG stream to RGB
- 1.3 ImgDLLSaveRGBToJPGMem Create JPG stream in memory
- 1.4 ImgDLLApplyLUTToRGB Apply 256-entry LUT
- 1.4 ImgDLLApplyMatrixToRGB Apply 3x3 matrix to image
- 1.4 ImgDLLLoadResourceBMP Load resource BMP with palette
- 1.4 ImgDLLRGBFrom8Bit Apply palette to 8-bit image
- 1.5 ImgDLLQuantizeRGBTo8Bit Generate 8-bit image from 24-bit
- 1.6 ImgDLLHBITMAPToRGB Convert HBITMAP to RGB
- 1.6 ImgDLLRGBToHBITMAP Convert RGB to HBITMAP
- 1.6 ImgDLLReadHBITMAPFromBMP Read HBITMAP from BMP
- 1.6 ImgDLLReadHBITMAPFromJPG Read JPG to HBITMAP
- 1.7 ImgDLLHistogramEqualizeRGB Apply EQ to an image
- 1.8 ImgDLLRotateRGB Rotate an RGB image
- 2.0 ImgDLLCropRGB Crop an RGB image
- 2.0 ImgDLLZoomRGB Zoom in on an RGB image
- 2.1 ImgDLLStringInitDLL Initialize with a string
- 2.2 ImgDLLSetJPGErrorMsgBox En/Disable the JPG errors
- 2.3 ImgDLLDrawHBITMAP Draw HBITMAP to screen
- 2.3 ImgDLLDrawRGB Draw RGB to screen
- 2.3 ImgDLLHorizontalFlipRGB Horizontal flip
- 2.4 ImgDLLSetCallback Set a callback function
- 2.5 ImgDLLDrawTranparentRGB Draw RGB with one color transparent
- 2.5 ImgDLLDrawTransparentHBITMAP Draw HBITMAP with one color transparent
- 2.5 ImgDLLOverlayRGB Overlay one RGB image on another
- 2.5 ImgDLLSetJPGDCT Control JPG compression
- 2.6 ImgDLLCountRGBColors Count colors in RGB image
- 2.6 ImgDLLOverlayRGBTransparent Overlay with transparency
- 2.7 ImgDLLDrawRGB2 Fast RGB draw
- 3.0 ImgDLLReadRGBFromPNG Read a PNG file to an RGB buffer
- 3.0 ImgDLLPNGSetScreenGamma Set the screen gamma for PNG reads
- 3.0 ImgDLLPNGSetDefBackground Set default bkgrd for PNG reads
- 3.0 ImgDLLSave8BitToPNG8Bit Save 8-bit image to PNG 8-bit
- 3.0 ImgDLLSaveRGB24ToPNGRGB Save RGB 24-bit to PNG RGB 24-bit
- 3.0 ImgDLLSaveToPNG Save image buffer to PNG file
- 3.0 ImgDLLSetAlphaChannelToImage Fill Alpha channel with 8-bit image
- 3.0 ImgDLLRGBAFromRGB24 Create RGBA from an RGB image
- 3.0 ImgDLLResizeRGB2 Resize an RGB image
- 3.0 ImgDLLDrawTextOnRGB Render text onto RGB image
- 3.0 ImgDLLColorSubRGB Replace one color with another
- 3.0 ImgDLLGrayscaleToJPG Save 8-bit gray image to JPG
- 3.0 ImgDLLMake8BitGrayScale Create 8-bit gray from 24-bit RGB
- 3.0 ImgDLLRead8bitGrayscaleFromJPG Read a JPG to a grayscale 8-bit image
- 3.1 ImgDLLGetPNGKey Fetch a PNG key from the last PNG file read
- 3.1 ImgDLLGetPNGText Fetch a PNG text block
- 3.1 ImgDLLGetPNGTextCount Fetch # of PNG text fields read from last PNG file
- 3.1 ImgDLLAddPNGText Add a PNG text field
- 3.1 ImgDLLClearPNGText Clear all PNG text fields
- 3.2 ImgDLLTIFFToRGB Read TIFF to RGB
- 3.2 ImgDLLSaveRGB24ToTIFFRGB Save RGB to TIFF
- 3.2 ImgDLLSaveColormappedToTIFF Save 8-bit image to TIFF 8-bit
- 3.2 ImgDLLGet8BitPalette Generate a palette for an 8-bit image
- 3.2 ImgDLLRGBToDIB Generate a DIB from an RGB buffer
- 3.3 ImgDLLQuickRotateRGB Rotate an RGB 90,180 or 270 deg
- 3.3 ImgDLLGetBrightnessHistogram Get the brightness histogram for an image
- 3.3 ImgDLLGetChannelHistogram Get the histogram for a single channel
- 3.3 ImgDLLApplyConvolutionFilter Apply an arbirtary convolution filter
- 3.4 ImgDLLReadRGBFromPCX Read PCX to 24-bit RGB
- 3.4 ImgDLLSaveRGB24ToPCXRGB Write RGB to 24-bit PCX
- 3.4 ImgDLLSaveColormappedToPCX Write 8-bit PCX
- 3.5 ImgDLLDecimateRGB Reduce an image using a block averaging algorithm
- 3.5 ImgDLLDecimateRGB2 ""
- 3.5 ImgDLLGetPCXDimensions Get PCX image dimensions
- 3.5 ImgDLLGetPNGDimensions Get PNG image dimensions
- 3.5 ImgDLLGetTIFFDimensions Get TIFF image dimensions
- 3.5 ImgDLLDrawTextOnRGB2 Draw text using a LOGFONT struct
- 3.5 ImgDLLDCToRGB Copy pixels from a DC to an RGB image
- 3.6 ImgDLLCreateDJIS Single-line JPG read start
- 3.6 ImgDLLGetNextDJISLine Read single JPG line
- 3.6 ImgDLLDestroyDJIS Clean up
- 3.6 ImgDLLCreateCJIS Single-line JPG write start
- 3.6 ImgDLLWriteNextCJISLine Write single JPG line
- 3.6 ImgDLLDestroyCJIS Clean up
- 3.6 ImgDLLCreateDBIS Single-line BMP read start
- 3.6 ImgDLLGetNextDBISLine Read single BMP line
- 3.6 ImgDLLDestroyDBIS Clean up
- 3.6 ImgDLLCreateCBIS Single-line BMP write start
- 3.6 ImgDLLWriteNextCBISLine Write single BMP line
- 3.6 ImgDLLDestroyCBIS Clean up